Ing. Jan Jileček

About the game

Published on August 29, 2020

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Short description

Jung's Labyrinth is a psychological exploration game that uses concepts from Jungian psychology and mythology.

Long description

There are no games (or movies) that would go in depth into archetypal/analytical psychology, so I made Jung's Labyrinth, that uses concepts from Jungian psychology. This game is for people who already take some interest in depth psychology or would like to get into it. Carl G. Jung had a falling out with his friend Sigmund Freud, and came up with the idea of Collective Unconscious and the Archetypes and he described the process of Individuation, or, becoming who you really are through analytical work. This game is a kind of a self-awareness tool that uses alchemical, mythological and dream symbolism. The conversations in this game are written as a product of active imaginations, a method Jung created and used himself. The game allows you to talk with your inner archetypes and leads you on the road to your true Self. The game's progress is based on the classic Hero's journey and the conversations with the archetypes can sometimes be a deeply emotional experience.


Key features

  • Jungian psychology-driven narrative
  • Conversations based on "active imagination" technique
  • Archetypes progression modeled by Hero's Journey phases (Ego, Soul, Self)
  • Collectible audiologs that will help players understand Jung's psychology
  • Procedurally generated labyrinths
  • Alchemical, mythological and dream symbolism

Gameplay description

The gameplay is similar to Dear Esther or Vanishing of Ethan Carter, with some elements from Dark Souls, Amnesia and Limbo. The hero is defenseless and has to utilize the traps in the environment to defend himself. He has to find fragments of 3 stones to progress further in the story. These fragments are awarded with each conversation with each of the 12 archetypes. The first level serves like an introductory phase. The second level is harder and with traps and enemies. And the third is procedurally generated and changes with each death. The player has a form of spider and tries to escape the Anima, which takes the form of succubus here.

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